Jump to a page or hero
Pick a lane to see what it is for, which heroes are winning in it right now, what the pros pick there and the setups we track.
โ๏ธ EXP lane
The solo lane: one hero on their own, usually a bruiser or tank.
๐ฒ Jungle
Clears the camps, takes the buffs and decides which lane gets help.
๐ฎ Mid lane
The shortest lane to the others, played by burst mages and mobile assassins.
๐น Gold lane
The damage carry's lane, shared with a roamer early on.
๐ก๏ธ Roam
Protects and enables the team, usually a tank or support.
The same idea by hero class: what it does, the strongest heroes and what the pros pick.
Tank
The front line: soaks damage, starts fights and keeps the team together.
Fighter
A balance of damage and staying power, strong in close fights.
Assassin
High burst and mobility, built to kill one target and get out.
Mage
Magic damage from range, either in a burst or spread over a fight.
Marksman
Steady physical damage from range that grows with items.
Support
Heals, shields, buffs and controls, to make the rest of the team stronger.