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Pick a hero and a level, fill up to six items, choose an emblem, and see the final stats — including how much damage the hero can absorb. Load one of our recommended builds as a starting point, then change it.

Adaptive stats count as
Items
Total cost: 0 gold
Emblem
Aamon · level 15
| Stat | Base | Build | Final |
|---|---|---|---|
| HP | 4,742 | +0 | 4,742 |
| HP regen | 14.2 | +0.0 | 14.2 |
| Mana | 1,900 | +0 | 1,900 |
| Physical attack | 255 | +0 | 255 |
| Magic power | 0 | +0 | 0 |
| Physical defense | 66 | +0 | 66 (35.5% blocked) |
| Magic defense | 38 | +0 | 38 (24.1% blocked) |
| Attack speed | 1.29 | +0% | 1.29 |
| Movement speed | 250 | +0 / +0% | 250 |
| Cooldown reduction | 0% | +0% | 0% |
Base stats follow the published level-1 values plus growth per level. Attack and movement speed bonuses are applied as a percentage of the base value, which is an approximation; in-game caps (for example on cooldown reduction) are not applied.
Effective HP
vs physical damage
7,350
vs magic damage
6,244
Effective HP = HP × (120 + defense) ÷ 120, from the same damage formula as the damage calculator. It ignores penetration, shields and healing.
What this does not know