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All 7 emblems with their base attributes and the talents Liquipedia lists under each. Open one to see which heroes' builds use it. The builds we track often mix talents from different emblems' lists.

The flexible default: hybrid regen, extra HP, adaptive attack, and the widest talent pool in the game.
Standard talents
Thrill — Gain 16 Adaptive Attack.
Swift — Gain 10% extra Attack Speed.
Wilderness Blessing — Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.
Seasoned Hunter — Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.
Core talents
Impure Rage — Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5s.
Quantum Charge — Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 8s.
War Cry — After every 3 separate Basic Attacks or skill hits on an enemy hero, all damage dealt increases by 8% for 6s. A single Basic Attack or skill that deals damage multiple times only counts as 1. Cooldown: 6s.
Temporal Reign — The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4s. This effect is extended by 2s after getting hero kills or assists. This only applies to the hero themselves. Cooldown: 20s.

The frontline anchor: bonus HP, hybrid defense, and HP regen with a talent tree that scales defensive stats into threat.
Standard talents
Vitality — Gain 225 extra max HP.
Tenacity — When HP is below 50%, Physical & Magic Defense are increased by 15.
Core talents
Concussive Blast — After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies. Cooldown: 15s.

The burst specialist: adaptive penetration, adaptive attack, and movement speed tuned for one-shotting backline targets.
Standard talents
Rupture — Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power, otherwise gain Magic Penetration.
Master Assassin — If there is only one enemy hero nearby, damage dealt to them is increased by 7%.
Core talents
Killing Spree — When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gain 20% Movement Speed for 3s. Additional Effect: Reset cooldown upon killing an enemy hero. Cooldown: 30s.

The magic carry's backbone: magic power, cooldown reduction, and magic penetration.
Standard talents
Inspire — Cooldown Reduction is increased by 5% and Mana Regen by 2.
Bargain Hunter — Equipment can be purchased at 95% of their base price.
Core talents
Lethal Ignition — Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown: 15s.

The bruiser kit: hybrid lifesteal, adaptive attack, and hybrid defense built for heroes who live in melee.
Standard talents
Firmness — Gain 8 extra Physical & Magic Defense.
Festival of Blood — Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 12 stacks.
Core talents
Brave Smite — Dealing skill damage to an enemy hero recovers 5% Max HP. Cooldown: 6s.

Pure utility: healing effect, cooldown reduction, and movement speed.
Standard talents
Agility — Gain 4% extra Movement Speed.
Pull Yourself Together — Cooldowns of Battle Spells and equipment's active skills are reduced by 12% initially. Each hero kill or assist grants an additional 1% reduction, up to 8 stacks.
Core talents
Focusing Mark — After damaging an enemy hero, allied heroes deal 6% more damage to them and gain 10% Movement Speed for 3s. Cooldown: 4s.

The crit-scaling carry kit: attack speed, adaptive attack, and adaptive penetration.
Standard talents
Fatal — Gain 5% Crit Chance and 5% extra Crit Damage.
Weapon Master — Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.
Core talents
Weakness Finder — Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30% for 1s. Cooldown: 10s (each Basic Attack reduces it by 1s, down to 3s).