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The flexible default: hybrid regen, extra HP, adaptive attack, and the widest talent pool in the game.
As listed on Liquipedia. Builds often mix these with talents from other emblems' lists.
Standard talents
Thrill: Gain 16 Adaptive Attack.
Swift: Gain 10% extra Attack Speed.
Wilderness Blessing: Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.
Seasoned Hunter: Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.
Core talents
Impure Rage: Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5s.
Quantum Charge: Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 8s.
War Cry: After every 3 separate Basic Attacks or skill hits on an enemy hero, all damage dealt increases by 8% for 6s. A single Basic Attack or skill that deals damage multiple times only counts as 1. Cooldown: 6s.
Temporal Reign: The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4s. This effect is extended by 2s after getting hero kills or assists. This only applies to the hero themselves. Cooldown: 20s.
11 tracked builds use the Common emblem, for 6 heroes. That is a small, hand-picked sample, so read it as what is common in our builds, not as the best setup.
Talents these builds pick
What this does not know