Jump to a page or hero
2025-12-18 ยท Source: Official Moonton patch notes, via mlbbhub.com
MLBB Patch 2.1.40 balance update: 17 hero buffs including Atlas, Aurora and Barats, 5 nerfs plus Retribution changes.
Designer's Note
In this patch, we continue to optimize the experience for Roaming heroes, including some less-used ones and various Roaming Blessings. We hope every Roaming hero can show their unique strengths. Good luck ranking up on the battlefield!

Adaptable cloud warrior with multiple combat styles.

Increased the duration of Angela's Ultimate when attached to allies and the cast frequency of Skill 1. Additionally, the cooldown now runs while attached. To balance, we've reduced the Movement Speed boost of the Passive and increased the cooldown of the Ultimate.

Increased the stability of Atlas's Skill 1 damage.

Aurora was slightly underperforming among Mages. Therefore, we've enhanced her overall ability scaling.

The payoff for landing Barats' Ultimate was low, while missing it was too punishing. Therefore, we've made some adjustments to improve this.

Enhanced Estes's sustained healing and the ability to protect fragile heroes.

Freya's combat effectiveness was relatively weak without her Ultimate. To improve balance while preserving her highlight performance during Ultimate, we've reduced its cooldown.

Compared to other Tank heroes, the control duration of Gatotkaca's Skill 2 was too long and easy to cast.

Granger has been crowding out other Marksmen in the Gold Lane. To address this, we've reduced his early to mid game scaling and damage output.

Grock boasted incredible durability and could gain Control Immunity from his Passive. Therefore, we've slightly reduced his ability. Grock can still cast his skills uninterrupted, but he will be affected by control effects.

Harith has been crowding out other Marksmen in the Gold Lane. To address this, his mid to late game damage has been reduced, while his survivability has been increased to adjust his power curve.

Hayabusa's Skill 2 allowed him to reach the backline too easily. For balance, we've reduced its distance. To compensate, we've also increased his skill cast frequency.

Adjusted Johnson's Damage Bonus. Damage dealt directly by his wrench and car form now scales with Physical Defense to improve damage output for defense-build Johnson. The Sustained Damage dealt by the electrified zones left behind by Skill 2 and the Ultimate's explosion continues to scale with Magic Power.

Improved Khufra's poke capability in the early to mid game.

Leomord's Passive relied on enemies being at low health to be effective, which didn't align with our design expectations. We want Leomord to take the initiative by gaining Oath Keeper energy through combat to deal Crit Damage while recovering HP for sustainability, making him a knight capable of charging into battle. We've also increased Skill 1's damage against creeps to improve Leomord's jungle clearing efficiency. To balance this, we've removed the shield granted in skill 1.

Increased the frequency of Lolita's shield in the mid and late game, and increased the damage and slow effect of her Ultimate. To balance this, we've reduced the shield effect granted to allies.

To improve Sacred Beast's viability in the current meta, we've increased his sustained damage capability.

Due to Lylia's Skill 2 short casting range and Gloom's small area of effect after devouring Shadow Energy, she has struggled in the current meta. Therefore, we've increased the cast range of her Skills 1 and 2, and increased the area of effect after Gloom devours Shadow Energy.

Increased her early to mid game mobility and mid to late game damage.

Adjusted Nana's skill damage distribution by increasing Skill 1 (damage skill) and decreasing Skill 2 (control skill).

To let this skill-based Fighter unleash combos more frequently, we've made adjustments.

Increased Rafaela's healing and speed-up effects as a Support.

Slightly increased the hero's ability to secure kills and Ultimate damage.

Adjusted Zetian's damage curve and Mana Cost to improve her late-game damage output.

Reduced Zhuxin's excessive sustained control capabilities, but increased her damage.

Improved Zilong's early and mid game combat ability.