Jump to a page or hero
2026-06-17 ยท Source: Official Moonton patch notes, via mlbbhub.com
Patch 2.1.88 went live on June 17, 2026, the same day Mobile Legends Season 41 "Scarlet Embers" began. This update leans into the new season with survivability buffs for traditional Roaming heroes, Tanks and backline Supports, an early-game jungle rework that raises Retribution damage and reshapes creep pacing, and buffs for Saber, Ruby and Argus. On the other side, Gloo, Zhuxin and Claude are among the 11 heroes nerfed. Season 41 also resets ranks and brings the Zhask "Icespawn Scourge" seasonal skin.
Designer's Note
In this patch, we've boosted most traditional Roaming heroes (including Tanks and backline Supports) to help them perform better in the new season. We've also adjusted the early-game pacing in the jungle. Junglers on the leading team now have more flexible farming routes, while Junglers who are behind have more room to maneuver when their jungle is invaded.

Reduced the hero's early-to-mid game burst capability, and increased her mid-to-late game durability to improve overall balance.

Saber relied too much on a single burst of damage and lacked sustained damage capabilities. Therefore, we've made adjustments to provide sustained damage options before and after casting his Ultimate. We have also adjusted Saber's base attributes and damage bonuses to allow him to build Fighter equipment.

As a Fighter, Ruby's damage threat to enemies is too low. We want to increase her damage capability while reducing her Lifesteal to balance it. However, her Lifesteal capability when at low HP will remain intact to preserve her core identity.

We've adjusted Argus' attributes from being Assassin-leaning to more of a Fighter, and enhanced his combat capability in the early-to-mid game for smoother power scaling. We've also given his Ultimate a guaranteed effect.

We aim to reduce the negative experience of facing Marcel's excessive crowd control, while giving him more chances to showcase his individual skills or coordinate with more heroes.

As a single-target burst jungling Assassin, we've enhanced his early-to-mid game damage and improved his ability to contest the Turtle and Lord, while slightly weakening other aspects to keep him balanced.

Adjusted Aulus's damage composition, making him more threatening to low-HP targets while improving his pursuit capabilities.

Moved Skill 1's physical defense reduction effect to Skill 2 to make it easier to trigger.

Slightly improved the hero's early-to-mid game jungling clear speed and damage.

Reduced the cooldown of the respawn skill in the early game, boosted early-game damage, and optimized skill mana costs.

Boosted the hero's mid-to-late game damage and optimized skill mana costs.

Adjusted the hero to align with Roaming hero attribute changes. Also adjusted the hero's early-to-late game power curve and optimized skill mana costs.

Optimized the Mana Cost of her skills.

Optimized the Mana Cost of her skills.

Adjusted the hero to align with Roaming hero attribute changes, and adjusted skill Mana costs.

Reduced the hero's early to mid game burst capability, and increased his durability to improve overall balance.

Slightly reduced the cast frequency of her control and mobility skills, and adjusted her damage curve to reduce early-game damage and increase late-game damage.

Increased Minotaur's damage.

Greatly increased Carmilla's threat when closing in on enemies in the early game and optimized the growth curve of her Passive.

Slightly increased Khufra's early-to-mid game damage.

Increased Atlas's survivability to adapt to the Roaming hero attribute adjustments.

Increased Hylos's survivability to adapt to the Roaming hero attribute adjustments.

Increased the hero's survivability to adapt to the Roaming hero attribute adjustments.

Slightly increased the hero's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.

Slightly increased Akai's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.

Slightly increased the hero's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.

Slightly increased the hero's early-to-mid game survivability but reduced mid-to-late game survivability to adapt to the Roaming hero attribute adjustments.

Slightly reduced the hero's early-to-mid-game survivability but increased mid-to-late game survivability to adapt to the Roaming hero attribute adjustments.

Slightly increased the hero's mid-to-late game mobility.

Reduced the duration and effectiveness of Freya's ranged attacks.

Gloo has been sitting high on the win rate and ban rate leaderboards for too long. We've decided to make some adjustments to free him from the ban list.

Slightly reduced the hero's laning ability in the early game.

We've noticed that Zhuxin was incredibly powerful in both high-rank matches and in the professional matches. Therefore, we've increased the cost of her Skill 2 to balance her overall performance.

We've adjusted Eudora's Skill 1 to make triggering lightning chains easier.

Slightly reduced the skill cooldowns in the early-to-mid game.

Reduced the hero's early-to-mid-game damage output.

Slightly reduced the hero's early game farming speed and mid-to-late game durability during the Ultimate.

Slightly improved the handling of Cici's Passive.

Compared to other Marksmen, Claude hits his power spike a bit too early. To address this, we've adjusted the damage composition of his Ultimate, reducing its early-to-mid game damage while keeping its late-game damage unchanged.

Slightly reduced Skill 2's mobility.

We're happy to see Paquito back in action, but he's currently a bit too strong. We've slightly reduced his early-to-mid game combat and lane-clearing power, but he remains a strong pick.