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2026-04-22 ยท Source: Official Moonton patch notes, via mlbbhub.com
MLBB Patch 2.1.67 balance update: 6 hero buffs including Dyrroth, Harith and Melissa, 5 nerfs.
Designer's Note
In this patch, we've adjusted the durability attributes of Gold Lane Marksmen based on their early-game laning strength and late-game power. Those with strong early-game laning capabilities have lower base durability, while those with high late-game mobility or long range have lower durability growth. We've also adjusted their base Movement Speed attribute based on their mobility. We've also adjusted Mana Costs for most Gold Lane Marksmen so they are closer to the average Mana Costs of Marksmen.

A sustained Fighter who weaves Basic Attacks between skills. In this revamp design for Aulus, we aim to resolve the following issues and make optimizations: 1. Aulus was too reliant on Basic Attacks and lacked pursuit ability. Therefore, we have added a high-damage movement skill to improve his early-game strength and late-game pursuit ability. 2. Aulus's Ultimate feels disconnected from his other skills. In this revamp, we've given him a brand-new Ultimate to improve his ability to charge into battle and slay enemies. 3. We've added new mechanics to Skill 1 to give it higher potential.

We've optimized Marcel's Ultimate to reduce negative effects on his allies.

Experience optimization: To save Dyrroth the trouble of intentionally accumulating Rage in mid-and-late-game. To improve Dyrroth's power curve during the laning phase, we've adjusted his main skill to Skill 1.

We have slightly adjusted Harith's power curve while maintaining his strong early-to-mid game performance, enabling him to take on the Jungler role.

We've optimized her control experience to make chaining Skill 1 and 2 smoother. We also removed the cooldown reduction effect from Skill 1 and adjusted her Ultimate to help her better deal with counter heroes.

Adjusted Brody's power curve by buffing his early and late game while slightly tuning down his mid-game strength. Also optimized Skill 1's mechanics to make its logic more intuitive.

To match the attribute adjustments for Marksmen, we've reduced Beatrix's base Movement Speed, which was significantly higher than that of other Marksmen. For balance, we've also optimized her Ultimate so it can inherit Lifesteal.

Slightly increased the hero's early-game laning capability.

We have reduced Irithel's mid-to-late-game durability due to her high mobility as a late-game Marksman. To balance this change, we have increased her mid-to-late-game damage.

To balance Ixia's dominant early-game laning as a Marksman, we have reduced her early-game durability. As she lacks movement skills, we have increased her base Movement Speed. We have also reduced her excessively high HP growth while compensating her with improved Mana efficiency and skill base damage.

To balance Miya's relatively weak early-game laning as a Marksman, we've enhanced her early-game durability. As she lacks movement skills, we have increased her base Movement Speed. We have also reduced her late-game attack speed growth for balance.

To balance Layla's relatively weak early-game laning as a Marksman, we've enhanced her early-game durability. As she lacks movement skills, we have increased her base Movement Speed. We have also reduced her late-game physical attack growth and increased her low Mana Cost for balance.

Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.

Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.

Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.

Adjusted the hero to align with Marksman Mana Cost adjustments.

To match the Mana Cost adjustments for Marksmen, we've enhanced his early-game durability to balance his relatively weak early-game laning capability.

Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.

To balance his relatively weak early-game laning capability as a Marksman, we've enhanced his early-game durability. We have also slightly reduced his early to mid game Ultimate burst potential and added a Mana Cost to it for balance.

Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.

Adjusted the hero to align with Marksman attribute adjustments.

Adjusted the hero to align with Marksman attributes and Mana Cost adjustments.

We've removed Terizla's Mana system, making his skills free to cast. This aims to resolve the awkward 'Full HP, No Mana' situations and provide a smoother gameplay experience.

Although slightly weak in the laning phase, Sora gains extremely strong solo kill potential once he reaches Lv.4.

Fixed several issues and made compensatory adjustments to Skill 1's damage.

We have revamped the art concept for the skill Ale so its new visual effects better fit Bane's background story. The skill has also been renamed to Sea Ink.