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Burst heroes try to kill you before you can react. These items, a spell and a talent each blunt the first seconds of a fight.
Assassins and burst mages deal a large share of their damage in a few seconds. Health and defense help, and the entries below add a specific protection on top.
Which one to buy depends on whether the burst is physical or magic damage, and on whether you need to survive the combo or escape it.
Numbers and effects below are the in-game text from our database, not typed in by hand.

Defense item ยท 2150g
Against magic burst: reduces magic damage taken.
Shield. Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

Defense item ยท 1880g
Against magic burst: gains magic defense as you take magic damage.
Holy Blessing. Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

Defense item ยท 2170g
Against physical burst: weakens the physical damage of anyone who hits you with a skill.
Deter. When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

Attack item ยท 1910g
Against physical burst: an active immunity to physical damage, for a short time.
Wind Chant. Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen). Cooldown: 90s.

Defense item ยท 2250g
Reduces damage you take once your HP is low.
Demonize / Defiance. Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown. Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

attack, magic item ยท 1910g
A short escape from a combo: you cannot be targeted or damaged, but also cannot move or cast.
Frozen. Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

Defense item ยท 2120g
A second life: you come back after dying, with a shield.
Immortal. Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

Battle spell ยท 75s cooldown
A battle spell that gives you a shield.
Gain a 750(+90*Hero Level) shield for 5s.
Tank Emblem talent
A Tank emblem talent that adds defense once your HP is low.
When HP is below 50%, Physical & Magic Defense are increased by 15.
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